Problem Statement
When designing an operating system which trade-off is commonly encountered in scheduling policy design?
Explanation
In OS scheduling and design trade-offs often include choosing between faster response time (good for interactive tasks) and higher throughput (good for batch tasks). A policy that favours one may hurt the other. Recognising trade-offs, as well as how real-world systems balance them, is a strong sign in interviews. :contentReference[oaicite:2]{index=2}
