Problem Statement
Explain the three trees in Flutter: Widget tree, Element tree, and RenderObject tree. How do they work together?
Explanation
The Widget tree is the immutable configuration describing what the UI should look like, created when you write Flutter code composing widgets. Widgets are lightweight and rebuilt frequently when state changes, serving as a blueprint for the actual UI. They're just configurations, not the actual visual elements on screen.
The Element tree is the instantiation of the widget tree, with each widget having a corresponding element that manages the widget's lifecycle and position in the tree. Elements are mutable and persist across rebuilds, making them more expensive to create than widgets. When a widget is rebuilt, Flutter reuses the existing element if possible, only updating it with the new widget configuration, which is why Flutter can rebuild widgets efficiently.
The RenderObject tree contains objects that handle layout, painting, and hit testing, doing the actual work of measuring sizes and drawing pixels on screen. RenderObjects are expensive to create and are only created for widgets that need to participate in layout or painting. When you rebuild widgets, Flutter tries to reuse RenderObjects, only updating their properties, which is why Flutter performance is good despite frequent widget rebuilds.
This three-tree architecture separates concerns: widgets describe what the UI should look like (cheap and immutable), elements manage the lifecycle and mapping (stable and reusable), and render objects do the expensive work of layout and painting (reused as much as possible). This separation enables Flutter's reactive programming model while maintaining excellent performance.

