Problem Statement
Compare Canvas and SVG, and explain when to use each in a real-world project.
Explanation
Canvas and SVG both render graphics in HTML5 but serve different purposes. Canvas is raster-based and ideal for dynamic, pixel-manipulated graphics like games, particle effects, and animations where content changes frequently. SVG is vector-based and ideal for scalable, resolution-independent graphics like icons, charts, and logos. SVG integrates with the DOM and supports CSS styling and events, while Canvas does not. In a project, use Canvas for performance-heavy animations or drawing, and SVG for static or scalable visuals that need interactivity and accessibility.
Code Solution
SolutionRead Only
<!-- Comparing Canvas and SVG --> <canvas id="chart" width="200" height="100"></canvas> <svg width="200" height="100"> <circle cx="100" cy="50" r="40" fill="blue" /> </svg>
